Each person has different requirements when it comes to headsets. Quality of sound is crucial to gamers, while others are more focused on comfort or sweat resistance. The compatibility with audio/video group applications like Microsoft Teams and voice recognition software is also essential.
Visualizations in software like EQ can help users understand the effect of frequency changes on the headset's sound. This is especially useful for new headset users.
Noise-canceling microphones are a crucial feature of headsets that are used in noisy environments like classrooms and office spaces. These microphones are designed to block out ambient sound, allowing users to focus on their work or music without distraction. They also aid in removing background noise and echo when making calls. They are available in different sizes to accommodate most types of headphones and are compatible with most phones that have 3.5 millimeter connections.
One of the most sought-after technologies for noise cancelling headphones is a dual microphone design that makes use of two microphones to block out noises from around. The primary microphone is positioned close to the source of sound, such as the user's voice or their music. The second microphone is set to record sounds that are not in the vicinity like air traffic and other sounds. When the two signals are subtracted from one other, much of the ambient noise is removed and only left is the audio signal that you want to hear.
A hybrid system is utilized in a different kind of headset that uses noise-canceling technologies. This system uses a digital signal processor that can examine the soundscape and decide the frequencies that should be removed from the audio that is being received. The headset then filters out the particular frequency. This is a more complex technology than simple frequency response testing, and requires additional hardware, like an ANC-specific ANC processing unit.
In spite of the latest technology headset makers must ensure that their products are able to deliver clear audio and clear speech. To do this, they need to carefully test the ANC capabilities of their headsets and their performance in real-world outside noise conditions and measure how well their talk-through function works. This is where the HQS ANC-Headset test suite by HEAD acoustics is available.
This test suite enables manufacturers to precisely assess the ANC performance of headsets and headphones that include active noise cancellation. The test suite also contains a variety of other tests that provide an exhaustive evaluation of each headset as well as its intended use. This includes tests for distortion at high frequencies, acoustic isolation active and passive loss of insertion, and the effectiveness of a headset's chat-through function.
The right headsets will aid students in feeling more confident during state standardized tests and English tests for language like M-STEP and TELPAS. They can block out distracting noises, allowing students to concentrate on the test. Comfortable headsets can also aid in their focus over longer periods of time, which can increase their scores.
The ideal headsets come with an adjustable headband that is flexible and sturdy. The ear cushions should be made of top quality materials, and they should fit comfortably on the head to avoid any pressure points. They should also be lightweight enough to be worn comfortably for long periods of time. If you're a fan of gaming make sure that the headsets or headphones come with microphone settings that can be adjusted to increase or decrease the sensitivity of the microphone and noise cancellation to ensure optimal performance in different situations.
A headset should also have a noise canceling function which automatically optimizes the sound output to meet your requirements for example, when changing the hairstyle you wear or taking off your glasses. You can use the NC Optimizer feature on an airplane to adapt to the acoustic environment.
A great headset should not only be noise-cancelling, but also have clear and undistorted sound profile as well as an equal response to frequency. The headset should have a good signal to noise ratio and no sound leakage. It is recommended to use it with a range of devices, including smartphones and tablets.
A complete test suite is vital to evaluate the quality of ANC headsets. PULSE software offers a complete set of acoustic measurements, such as frequency response, distortion, and signal-to-noise ratio. It also has realistic background noise simulation that can replicate real-world noises in an laboratory setting. This feature is particularly useful for testing ANC headsets since it is able to replicate the audio-acoustic interaction and the environment of the human ear. This allows headset manufacturers to test their products with unparalleled realism.
It is essential to make use of a high-quality headset when using audio/video software for conferencing. When you're attending an online event or a hybrid audio is the most crucial element of your interaction. It should be clear and clear, with no distortion.
While there are many subjective components that make up the quality of sound test, based on performance will help you narrow your options. You can test the quality of sound from headsets by listening to music and assessing its clarity and dynamic. It is also worth looking into the headset's noise-isolation capabilities. This can be achieved by wearing the headset in noisy environments to test whether it can block external sounds.
When choosing a headset, choose one with an adjustable headband that is adjustable. Also, ensure that the earcups can be adjusted to fit various head sizes. The earcups must be sturdy and secure enough to hold their position when worn for prolonged periods of time. The headband must be adjustable and comfortable so that it doesn't place pressure on your head.
You'll also want to consider the possibility of switching between audio sources like music, movies or even voice. You can also customize your headset based on the audio you're listening to. This flexibility is especially important when you're using your headset to interpret simultaneous events.
Based on the circumstances you may need to adjust the volume of your audio to enable you to hear. Certain headsets have a talk-through mode that allows you to hear your surroundings without taking off the headphones. This is particularly helpful for hybrid events and online events, where participants can be anywhere around the world.
The best headsets for interpreting events will have a good talk-through capability. This means that the microphone can detect your voice and give the highest priority over background noise while you're speaking. This way, your audience will be able to understand your words even in the most noisy environments.
Several interpreting events use headsets with adaptive noise cancellation, which makes them the most sought-after option for online and hybrid conferences. This is a fantastic option for interpreting events because it blocks out ambient noises which can distract the participants and keep them focused on the task at hand. The ANC performance of headsets can be wildly different. The best ANC headsets provide a crisp and clear sound with no distortion or floor leaks. To test the ANC performance of headsets, you must use a real test environment and an artificial ear. This will allow you compare headsets that have different ANC modes to find the most appropriate one for your requirements. Be sure to check out the school headphones and headsets at Encore Data Products.
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When it comes to online student testing, schools need high-quality reliable headphones. ScholarBuys offers a wide variety of headphones for education in bulk for schools.
The headsets are mini-speakers which contain microphones and are worn on the head. They can record voice in addition to audio, unlike speakers that broadcast audio to everyone.
Noise-cancelling microphones block background noise to make listening to music or audiobooks an experience that is more immersive. This feature is particularly important in classes, where students study in a noisy and noisy environment, away from the teacher. It is also helpful in reducing the noise of coworkers talking and airplane engines as well as other noises that interfere with classroom focus. Some headsets include built-in noise-cancelling microphones. Other headsets include a removable microphone for use with external devices.
There are numerous kinds of noise cancelling headphones available to choose from, so selecting the right one is based on your needs. For example, earbuds like the Jabra Evolve2 Buds provide active noise cancellation that blocks out external sound while allowing you to hear your favourite tunes. Some headsets feature a separate control button to adjust the amount of noise cancelled, so you can control the external world when you have to do so.
In addition, to features for noise cancellation make sure you choose a headset with a variety of other options. For instance, some headsets offer Bluetooth connectivity for wireless freedom and crisp audio. Some models include a detachable microphone that can be clipped to clothing. Others have conference microphones that are designed for large classroom environments.
Comfort is another aspect to be considered. Choose headsets with adjustable headbands and padded ear cups to prevent discomfort after extended wear. Choose an enduring design that can be used repeatedly by children.
While some educators prefer tried-and-true wired headsets for their superior sound quality, a majority of teachers love the convenience and mobility of wireless technology. California's range of headphones with microphones offers both making sure you get the perfect pair for your classroom.
We also provide a variety of other products that can assist your school with its audio needs. These include portable PA systems as well as voice amplifiers. Visit our Education Store to learn more about our complete range of products. And don't forget to join our email newsletter, where you can get access to exclusive coupons, special offers and more.
Earbuds are an excellent choice for students since they provide the convenience of hands-free listening, which is useful in the classroom. They are also comfortable to wear for extended periods of time. Find a pair that has soft, comfortable earbuds that fit the shape of your ears. Also, look for cushioned ear cups that feel at ease against your skin.
A flat audio cable designed for children's headphones is also essential. The flat design is less prone to get caught and is ideal for kids who tend to be preoccupied with headphones. Look for a headband which is comfortable to wear on your head and the ear. It should be durable enough to stand up to the demands of daily use, including bumps and drops.
When selecting the earbuds you will use in class, make sure that they provide crisp and clear audio without causing a distraction from ambient noise. This is particularly important for online classes and when watching films or listening to music. It's not an ideal idea to use a V-shaped sound signature that emphasizes bass and treble for children, since this can make it difficult to understand their voices or the music.
To provide a more immersive audio experience, headphones with over-ears are a better choice. These headphones are typically circular and cupped-shaped in design. They can be made of a variety materials such as vinyl, foam, or rubber. They also offer better outdoor noise cancellation than headphones.
You can also get headphones that have an option to limit the volume. This is a great idea for children because it stops them from accidentally turning up the volume too high and potentially damaging their hearing. This is particularly important for children who listen to music or listen to videos in noisy environments.
RedSkyPower Earbuds are a fantastic pair of earbuds for school and learning. These earbuds were designed to last, and are available in a large quantity that makes it easy to distribute to your students. The 3.5mm L shape plug makes them compatible with all devices, including iPads, Chromebooks, and laptops.
Over-the-ear headphones are the best headsets to use to take school tests. They block out sounds from outside and keep students focused and engaged. They are also more comfortable to wear for longer periods of time than earbuds as they are comfortable to wear on your ear. This is especially crucial for students in the younger age group, as they can become hyperactive or restless if they feel uncomfortable.
Another benefit of over-the-ear headphones is that they come with an open design, which allows students to be able to hear their surroundings. This lets students interact with their classmates and teachers, and ask questions whenever needed. This feature is also beneficial for students who have hearing impairments because it allows them to understand the voice of their teacher clearly.
While over-the ear headphones are an excellent choice for classroom use but they're not as portable as earbuds. They also aren't more comfortable to wear for long periods. This is because they fit more comfortably around the ears. This could make it uncomfortable for students. It is crucial to select headphones that are comfortable that can be adjusted to the individual's preferences.
The pair of headphones made by AILIHEN is a great option for classrooms. They're specifically made for children. They come with a headband that is flexible that can be adjusted to fit various head sizes and come with padded cushions for comfort. They are also made from an extremely durable and recyclable material, which makes them a great option for schools. They also have a braided cable to ensure they won't break like other headphones made of plastic.
The headphones are fitted with a premium audio chip, which delivers clear and clear sound. They can be linked to up to two devices simultaneously and come with a track controller and volume switch that is comfortable for children. The battery's life span is up to 24 hours, which makes them ideal for use in the classroom.
It's not often you find headphones that are designed for gaming, and also perform well in the classroom The NUBWO headphones are exactly that. They are comfortable and have one of the top noise cancelling features. They also include an app companion to the headset that provides a three-band graphic EQ and presets. They also provide immersive audio and much more.
A quiet and peaceful environment is one of the best ways to help your students learn. This will not only help them concentrate, but will also aid in retaining knowledge and grasp concepts. This is because focusing on one thing at a time allows your brain's power to go towards understanding and learning about the subject.
Students with special needs or those who are easily distracted can benefit from a quiet space. It helps students concentrate on their work, and prevent sensory overload. This is especially important for people with autism. In fact, studies have found that students with autism perform up to 20% worse when they're not in a room with acoustic quality and comfortable furniture.
Quiet environments can also help reduce anxiety and boost performance for those taking standardized tests. To create an ideal testing environment, ensure that your students have everything they require including calculators, paper and pencils. It is also a good idea to ask your students to choose a space that is free of distractions and noise, such as the library or an empty class.
In addition to providing a peaceful space, you must ensure that your school offers a safe and welcoming space for students from all identities and backgrounds. This means ensuring that the classrooms and hallways are free of materials that promote stereotypes or are offensive to certain groups of people. This is done by encouraging diversity in classes and inviting guests to talk to your students.
Turtle Beach Stealth Pro headsets are perfect for students. They offer active noise cancellation and a clear microphone for professional calls or videoconferencing. It has a comfortable and adjustable fit and a battery system that can be changed out quickly which makes it a great choice for those who work long hours. It is also designed to look more professional than other gaming headsets, so you can use it in the office without sacrificing the quality. In addition, it has transparency modes that allow you to listen to your surroundings whenever you want to be mindful of the world around you. Be sure to check out the school headphones and headsets at Encore Data Products.
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Students need a secure and safe place to store their Chromebooks headsets, computers, and earbuds. With a myriad of options available, teachers can easily find the perfect solution to meet their needs.
From time-saving baskets to simplify how devices are distributed to simple, well-organized cabling that reduces setup and deployment times by half, these solutions allow teachers to focus on student learning and not technology management.
Many people are faced with the headphones vs. headphones debate, regardless of whether they are audiophiles who care about high-quality sound or engage in virtual meetings, or multiplayer gaming sessions. Headsets capture audio with a microphone, whereas headphones only provide it. If you want to coordinate your strategies with your team members during an online game or hold virtual meetings repeatedly headsets are the ideal solution.
The right headsets can enhance the user's experience and cut down on the amount of noise that distracts students in audio-related activities like testing. Some of the most sought-after headsets for schools include those that have built-in noise-canceling technology and are compatible with tablets, desktop computers and mobile devices.
It is important for teachers to find headsets that can withstand frequent use by a large number of students, while still fitting comfortably. Additionally, they should be compatible with the classroom devices they are used with. This is where the school charging cart is useful, since they are designed to effectively store and charge multiple devices simultaneously, while eliminating clutter or loss of power while using.
As technology continues to develop and become more commonplace in education, savvy educators must stay up-to-date with current storage solutions that keep Chromebooks, laptops and other school technology equipment secure, safe and charged between uses. This is why a high-quality headset storage solution, like the Looking Glass XR Family of vr headset storage systems for classrooms and campuses, can make all the difference.
The VS200BLU storage system is a professional headset system that is fully compatible with all kinds of school technology. It is a great option for any teacher. This device provides safe and easy storage of headsets and other audio-related technology for classrooms, while ensuring that each item is fully recharged and ready to use. This helps eliminate the need for teachers to handle various school technology and creates a safer and more efficient classroom. Additionally, the VS200-BLU can be easily transported between classrooms and other campus areas with the help of a sturdy handle.
With their capacity to store chargers, transport and store Chromebooks or other technology devices, charging carts have become a vital component of the digital learning environment. In actuality, they've evolved from nice to have to essential, providing a blend of flexibility and mobility that allow teachers to take their Chromebook or any other device with them wherever they go without worrying about connectivity issues or battery life.
When you are choosing a cart to use at your school, make sure you choose models that will meet your requirements for capacity. For example, some cabinets or carts are rated to hold 10 laptop computers or 20 laptops. However, others can accommodate a variety of different sizes of devices, including tablet PCs and netbooks. In addition, when determining the capacity, consider the cart's features to ensure that it meets your needs.
Choose models with cable management systems, which can reduce the chance of tripping and tangling. They must also have locks to protect against theft. Also, pick carts with sturdy wheels and handles designed to last and designed to allow smooth movement across floors or between classrooms.
Pick carts with central power sources in order to minimize the need to run individual cords through each storage area. Additionally, you should select the cart that comes with an alarm system to monitor the usage of electricity and stop overcharging, which is the leading cause of battery failure over time in rechargeable batteries.
Find carts that are UL-approved to ensure that electrical components are tested for safety and aren't susceptible to shock or fire. Make sure you train the students and staff of your school on how to use the carts, clean them and properly handle cables to keep them in good condition over time.
Charging carts are adaptable and intelligent and allow schools to better manage their devices and create an effective and more connected educational environment. They're the most important link between a school's technology and classrooms ensuring that students have access to functioning devices at all times, while teaching critical digital skills. With their easy-to-use capabilities and intelligent features, they're the perfect solution to ensure smooth transition to a new academic year.
Storage and charging solutions are crucial for a more efficient administration of classroom technology. These tools for school technology support, whether in cabinets or carts, let teachers to focus on teaching and sprucing up classrooms. These tools allow students to access their devices from the same location whenever they require it. They also encourage students to take responsibility by promoting a central device deployment system.
As the adoption of 1:1 technology grows schools need to find ways to charge, store and transport the increasing number of Chromebooks. This is why there is a rising demand for high-quality, flexible school charging carts. These versatile solutions are designed to maximize capacity, offer secure storage for devices and can be configured to fit any number of Chromebooks, Chromebooks, Chromebooks or tablets.
JAR Systems' Quick Sense charging solutions, unlike some charging carts that rely on timers to monitor power levels, use innovative software to detect the charging needs of each device and optimize output to ensure that it is consistent and reliable access to all battery power. The result is an efficient fast, quicker, and more efficient charging process that is less susceptible to the mess caused by cables, device heat, and overcharging.
Carts that have baskets built in are also a convenient and quick way to organize and store devices in the classroom. They can safely and efficiently house devices that are safe and kept in the cart until they are required by students. They also provide a room to store peripherals, and help students move through narrow hallways.
Cabinets, which are storage containers that are stationary have the same features and security as carts that have baskets. They can be hung on a wall, set on a table or counter or even placed on the floor. They are designed to safely store and charge more than 15 devices at the same time. They are typically equipped with locking mechanisms.
Towers, such as the FUYL Tower from LocknCharge, hold up to 15 devices safe and charged in separate locked bays. This allows for a flexible deployment model which can be used to build a check in/check out workflow for students, or to get ready-to-go loaner phones for substitutes.
Properly storing headphones for students could be more than just a convenient and clean place to store their headphones. It also ensures that they are readily accessible in the classroom. A proper method of storing headphones can prevent health issues, such as overheating or infections. Additionally, they can increase the efficiency of classrooms by removing the need search for headphones among an ocean of tangled cables.
Schools that want to streamline the management of devices and increase student engagement with technology for learning, charging carts can help teachers keep their Chromebooks as well as headphones organized and in working condition while they're not being used. There are a variety of carts that have cord organizers and compartments to accommodate educators to pick from. Some carts also have intelligent charging systems which protect devices from overheating or heat stress circuits.
If you're interested in purchasing an electric charging cart for your school, you must work with an IT solutions provider that provides education-focused products. These providers are dedicated to identifying the unique requirements of their clients and offering the right solution to meet those needs. They will ask you questions that will help them determine the best product for your particular situation. They can also offer additional suggestions to ensure that you get the most out of your investment.
Label the headsets to decrease the possibility of them getting lost or mixed up. It's as easy as putting a sticker that has the student's name and class name on each headset. This will help avoid confusion when students grab headphones to listen to music or use a virtual reality headset during class.
Another method of organizing headphones and earbuds is to hang them from the top of a whiteboard or a filing cabinet with magnetic hooks that are big enough to accommodate earbuds as well as light earphones. This will allow students quick and easy access to their equipment and make it less necessary to search for them in cabinets or on shelves.
If you want a more durable solution, consider investing in an array of wall-mounted headphone hangers that are easily adjustable and will accommodate all kinds of headphones and earbuds. They can be moved easily to the wall and will make space on the floor. Be sure to check out the school headphones and headsets at Encore Data Products.
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Optimizing Testing with Headsets: Clarity, Comfort, and Reliability for Students
School hygiene is an important aspect of learning as a clean environment encourages students to concentrate on their studies and academic performance. It also instills lifelong hygiene habits and a sense of responsibility that students carry after graduation.
But educational institutions can also be breeding grounds of illnesses and germs. Cleaning and disinfecting classrooms as well as hallways is important to maintain a positive learning atmosphere.
With fall upon us and the flu and cold season underway, ramping up sanitation, cleaning and disinfection is essential for schools in order to keep children protected from germs. This includes all equipment in the classroom, including headphones and earbuds.
The availability of cleaning tools makes it easy to keep school headphones clean between use. These wipes are made for use on electronics and are efficient in killing bacteria and viruses. These wipes come in a dispenser and are made of premium materials that are safe for sensitive surfaces. They are also free of benzyl alcohol bleach, citrus and penol making them an excellent option for classroom use.
A headphone cleaning spray is another excellent tool to remove the stubborn dirt and wax that accumulates on earbuds or hard plastic parts of a headset. Spray the cleaner onto an ointment-like cloth, gently rub the dirty area to break up the clumps of dirt, then squeeze the cloth and wipe off any soap residue. These cleaning sprays are safe for electronic devices like headphones, audio ports, or cords for headphones.
Another excellent method to ensure the cleanliness of your headphones at school is to select a headset with leatherette or rubber earpads. These kinds of earpads can be easily cleaned by the teacher after each student's use. In fact, many educators find that utilizing earpads made of these materials prolongs the life of the headset or pair of headphones.
It is also essential to regularly inspect the headphones in school to check for signs of wear. This could pose the risk of injury to others. It is recommended that a teacher or student check the headphones before passing them to the next student to ensure the ear cups aren't cracked, ripped or broken. If repairs are required, they can be quickly and easily completed with an repair kit that contains many common replacement parts and tools.
Earbuds are an excellent tool for students at school that allow them to shut out the distractions around them and still listen to their teacher. This can be particularly beneficial for students with attention-deficit disorder, sensory processing issues, or any other disorder that affects their ability to remain focused in a loud classroom environment. However, it's important to use headphones in order to prevent distracting other students or creating a nuisance for the teacher. From chatter in the background and laughter to rustling papers it's easy for distractions to go out of hand in a classroom and disrupt the learning process.
It is crucial to keep the ears and earpads in headphone clear of earwax accumulation which can reduce the sound and become an ideal environment for the growth of bacteria and fungus. A variety of cleaning tools at a reasonable price can be used to wash earbuds. Some premium earbuds come with a cleaning device included with the initial purchase.
Keep your headphones clean to prolong their lifespan and ensure that they function as intended. It's recommended that you clean the earpads and charging port of the headphone with a cleaning wipe or cloth to get rid of any dust, lint, or other debris. If you leave the charging port open, it can allow moisture to enter and cause damage to the device.
If your earbuds comprise of rubber or leatherette, you can easily clean them between uses using any regular cleaner. They won't accumulate as much earwax and dirt as foam earpads. You may also think about investing in an earphone cover. These disposable and sanitary cloth covers slide over the earpieces on a headset and shield them from earwax buildup, skin cells and oils.
If you are a teacher, giving each student to maintain a set of headphones or earbuds between uses will teach accountability and encourage a regular clean-up. This will ensure that the headsets remain in good working order, ready to be stored in the final class time.
In the classroom, students often use the same headsets or headphones throughout the school year. They are exposed to lots of dirt, oils, and skin cells from every student's use. It is important that each set is kept clean and hygienic. To help prevent the buildup of these materials, headphones with rubber or leather earpads is an excellent choice. These types of earpads are easily cleaned and wiped down between students with regular cleaners, such as an organic cleaning spray. Hamilton Buhl makes a headphone cleaner that is free of harsh alcohol, ammonia, chemicals and other harmful substances. It leaves headphones streak and free of scratches. The spray can be used to keep headphones and headsets in good condition between use. It also aids teachers refresh their classrooms prior to the start of the school year.
A comfortable pair of headphones in the classroom is also crucial for children to stay focused on their lessons. If the headphones are uncomfortable for the child, they will not benefit from their lessons. Headphones that are adjustable like ones with ear cushions that are removable are great for students of all different ages, from kindergarten all the way to 12th grade. Some headphones block noise, to allow students to concentrate on their assignments.
If a student does not wipe down their headset after each use of their headset, bacteria can build up quickly on the earpieces and cord. Some teachers and classrooms have found a simple but effective way to combat this: headphone covers. These disposable sanitary cloth coverings slide on over a pair of headphones' earpieces and protect the earpieces from sweat and other contaminates. These disposable sanitary towels are easy to wipe clean between uses and can prolong the life of earpieces which cannot be washed.
It's not a problem to keep classroom headphones clean in between students. Disinfectant wipes in bulk that are made for electronic use and are free of benzyl-alcohol, penol, chlorine, and citrus kill viruses and bacteria in just a few seconds. This makes it easy for teachers and students to clean the headsets of their classrooms quickly and consistently. Teachers can purchase these wipes in bulk and keep in an erect wall-mounted dispenser. This makes it easier for them access to the wipes whenever they need them.
For a much more effective cleaning option, a lot of schools use UV-C sanitizing equipment. These boxes are cordless mobile, portable and secure. They can be easily inserted into the classroom to ensure quick and efficient sanitation. They use high-intensity UV-C light to kill germs in only 15 seconds, which means they are a reliable and safe option for keeping school headphones and other classroom equipment clean and safe for every student's use.
Earwax may also build up on headphones in the classroom. Although this isn't a health issue by itself but it can cause discomfort to children and can lead to an ear infection if not addressed. Over-the-ear headphones that rest outside the ear canal could help reduce the risk.
Some students will choose to listen at a high volume at the maximum, which may cause disruption or distraction to other students. This can also impact learning, since the effect of music is contingent on the student's personality and ability to concentrate.
To prevent this from happening teachers should encourage students to listen to music at a lower level so that other classmates can concentrate in class. Teachers must also remind students to remove headphones from their heads when they are not in use and to store them safely after the lesson. It is also essential to teach students how to wash their hands prior to handling any equipment including headphones. This can help to decrease the spread of germs. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headsets: Perfect for School Classrooms and Testing Environments
Students who participate in esports develop critical thinking problem-solving, and teamwork skills in a fun and engaging environment. They also develop their skills in processing information by observing the environment and making rapid decisions.
Balance between practice and tournaments also teaches time management skills and project management. It also helps to foster communication and collaboration which are vital skills for working.
Esports, which refers to electronic sports, are structured games played in video format that are growing in popularity across the country and are making an impressive presence on college campuses as well as K-12 schools. While gaming has long been considered to be a way to relax and enjoy but esports are a team sport that emphasizes cooperation and strategic thinking.
As a result, they allow students to develop crucial STEM abilities in a relevant and exciting setting. They also are able to appeal to the students of a wider range than traditional interscholastic sports, particularly those who are fascinated by video games but might not be interested in team sports.
Involvement in extracurricular activities is an important factor in student achievement. Research shows that kids who participate in school activities earn better scores, are more likely to keep up with their classes, and are more engaged in their learning. They are also less likely to risky behavior like drinking or using drugs under the age of 18.
Esports are a great method to engage students in school life and develop the sense of belonging that many of them seek. Esports are an excellent alternative to traditional team sports as they don't require any physical effort and can be enjoyed by players of all fitness levels. Students can also play and compete without the cost of travel and other expenses.
Esports also promote social interaction, and teamwork is a valuable life skill. Students learn to respect their opponents and learn to overcome failure, even in the face defeat. They can apply this knowledge to other aspects of their lives.
The esports industry has developed into a billion-dollar business with skilled players participating in massive tournaments across the globe and earning prizes and scholarships. The sport is so well-known that a lot of schools have incorporated it into their curriculum.
Schools can design their own esports program by collaborating with a service who can provide the necessary equipment and training. They can begin by forming only one team or game, and expand the program as interest and momentum increases. To ensure that the program is successful schools should partner with other schools in the area that have already implemented similar programs and share their learnings.
Many schools are introducing esports as an extracurricular activity to extend students' natural enthusiasm and interest in video gaming while providing social and emotional advantages that are often overlooked. These are similar to the benefits of traditional sports, such as teamwork communication, leadership and communication skills.
Esports are also highly interactive that require players to analyse their performance and make adjustments to improve their performance. This is a powerful STEM ability that can be leveraged to aid students in developing problem-solving, data analysis and Internet technology abilities. Esports also teach critical thinking and strategic planning, which are crucial in any job.
It is not unusual that gamers work as a team. This is a requirement for a high level of self-management. This can help students learn time management and perform well under pressure. It also shows students the importance of concentration which is essential to balancing academics, practice and tournaments.
Students can learn to overcome setbacks and failures by joining an esports team. Like traditional sports, being a part of an esports club requires the cultivation of mental toughness in order to keep coming back even after you've tried your best and failed. This also teaches students to take risks and try new things which is a crucial factor in fostering creativity.
Participation in esports allows students to develop healthy habits that last for the rest of their lives. Students can prevent negative health effects such as obesity and carpal tunnel syndrome by incorporating it into their school routines. They will also improve their hand-eye coordination.
Secondary schools and colleges with esports report increased participation in extracurricular activities. This includes school spirit and attendance. Students who are involved in esports attend less school, graduate more often and are more likely to want to pursue higher education.
It's crucial to remember that bringing an Esports program of varsity level to your school won't be simple. You need an area for gaming that is dedicated to the sport with high-end PCs and monitors to be successful. You need a strong commitment by the faculty, administrators and your staff to create a culture of success that is rooted in the core values at your school.
Parents are worried that their children will spend too many hours playing video games and not enough on schoolwork if esports is added to the curriculum. It's natural for parents to be concerned about their children having too much fun and not enough time doing schoolwork. It's important to teach children to play with a balance between other healthy activities, such as physical fitness and a nutritious diet.
However, schools that have programs for esports are discovering that gaming experiences can aid students in developing skills that translate into academic achievement. They will learn to solve complex problems, work together with their peers, and perform under pressure. This is a great opportunity to develop the skills that employers are looking for in prospective employees. It's also a great way to stimulate creativity and encourage students to think outside of the box.
Furthermore, esports are utilized to enhance STEM learning. Students can be taught the basics of computer programming, data science, and internet technology. Students can also practice audio and video editing skills Graphic design, broadcasting, and event planning.
It's not surprising that more and more schools are implementing their own esports teams as esports popularity grows. However, it's essential that educators have an knowledge of what esports are and how to best utilize it in the classroom. This includes familiarity of the game mechanics and gameplay of the most popular esports games. It is also essential that teachers understand that esports are not only video games. There is a whole industry surrounding the esports scene, including marketing, streaming and content creation.
Although some teachers and parents are hesitant to adopt an esports program, those schools that have adopted it have reported that it has improved student engagement as well as social skills and motivation. Riot Games conducted a survey which found that esports players were more likely than other students to pursue STEM fields after high school.
Esports is more than video games, it requires collaboration and strategic thinking to succeed. It helps students learn to work in a an environment that is professional.
Esports can also aid students in learning how to manage their time, and also develop excellent study habits. For example an esports athlete who is successful is able to combine practicing and studying with tournaments and academic deadlines. The ability to manage your time efficiently is a crucial life skill that can be transferred to other aspects of your life from work to school and beyond.
Students can also discover STEM-related careers in esports, which can help them plan their future after graduation. Many people who enjoy video games are also interested in STEM fields such as software development, computer sciences engineering, as well as related disciplines. Students can also become acquainted with the field by participating in esports tournaments, which provide a platform for gamers to showcase their skills and compete against other gamers from around the world.
Esports can also encourage healthy lifestyles and social development for students. This is particularly true for esports that are team-based, like Valorant or Rocket League. These games emphasize teamwork and social interaction. Additionally, esports may help students develop their communication skills and learn how to handle negative social interactions.
In the end, esports provide a lot of benefits to students and it's easy for students to see why schools are now beginning to include them in their curriculum. There is a growing need for high-quality gaming headphones that are suitable for classrooms. Manufacturers are developing headsets with different features that can meet all kinds of educational preferences and requirements.
Some gaming headsets, for example they are designed to be lightweight and comfortable for long gaming sessions. Others have microphones to allow gamers to communicate with their teammates. These features allow students to enjoy the gaming experience and be able to focus on their studies. Other headsets have been designed to improve sound clarity and quality, making them ideal for use in noisy environments such as tournaments or classrooms. Be sure to check out the school headphones and headsets at Encore Data Products.
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Built for Schools headsets have one audio plug that integrates the headphone and mic connections into one. This lets teachers effortlessly swap headphones between students and are compatible with Chromebooks and iPads as well as other modern devices with one 3.5 millimeter plug.
The headsets are also protected with a 3-year guarantee. Teachers can easily clean the headsets between classes. They are also made of sturdy materials that can stand up to the demands of classroom use.
A headset is an effective device to have in the classroom, whether it's being used for online collaboration, audio-based activities or simply listening to music and podcasts. Headsets help students focus and learn at their own pace and at their own level. However, not all headphones are made to be equal. Many consumer headphones are not specifically designed with the needs of young people in mind, and they could be uncomfortable and prone to break. When looking for headphones or headsets, make sure you choose the one that's designed for students in grades Pre-K-3. It will ensure that the headsets or headphones are suitable for children's ears and heads, have a built in microphone and are durable and safe for chewing.
In the classroom, headphones are exposed to more wear and tear than other settings. They are often thrown around, pushed on or dropped and are used frequently. In addition headsets can be shared among up to 150 students during the course of a school year. They are also exposed to lots of germs and dirt. As such, it's important to choose a headband that is durable and sturdy enough to last for the duration of a school year. You should look for a headband that can bend and twist without breaking, and earpads that are easy to clean.
Finally, a headset that can be used with different kinds of devices and platforms is a plus. This means that teachers can quickly switch between online learning environments as well as other audio-based exercises, when required. This flexibility will ensure that students have the best learning experience possible, regardless of where or how they learn.
A pair of reliable headsets designed for daily classroom use can transform the learning experience and prepare students for future success in a world of digital. The initial cost of the headsets may be higher than that of other headphones or earbuds. However, they could save money over the long term by reducing the amount and frequency of repairs and replacements. In addition, it's crucial to remember that buying headphones in bulk can provide the best value for money as well.
While some might argue that headphones divert students from their teachers and lead to distractions, the reality is not the case. Studies have proven that listening to music while working improves cognitive performance, increases concentration and focus, and reduces stress and anxiety. In fact, even those who are not usually fans of music can find that it helps them stay focused and engaged.
The impact that music has on students is individualized, depending on their personality. For example If a student is an extrovert they may find that background music improves their performance. If they are introverts, they may find it distracting. It is crucial that schools use headsets that are durable and able to withstand the everyday demands of the classroom. It is crucial that the headsets are constructed from top-quality materials that are able to withstand the occasional drop. They must also be designed to be comfortable, so that students feel no discomfort during long periods.
Another important consideration when choosing a headset suitable for school use is that it needs to be compatible with a variety of devices, so that students can access it across multiple learning platforms and activities. This will allow them to remain focused and engaged in the classroom and allow them more flexibility for studying or doing homework outside of class. It should also come with features such as a 3.5 millimeter jack that can easily be plugged into Chromebooks and iPads, as well as other well-known digital devices, so that the headphones are usable all day long.
The headphones should also be made of durable, easy-to-sanitize components so that students are assured that they are safe to wear. This can be done by using specially-designed wipes for electronics, or by purchasing headphones equipped with earbuds for single-use. These features of durability and sanitization ensure that all students can enjoy headphones without worry, regardless of their age or preferences.
As online learning continues to expand it is crucial for students to have access to audio equipment that is durable enough to withstand daily classroom use. This can ensure that they receive clear audio, which is essential for remote learning and listening assignments. Headsets that block out noise from outside are particularly helpful for keeping students focused during their lessons. They make sure that students hear the teacher clearly which is crucial for comprehending instructions.
Many headsets have been developed to last, which makes them an excellent option for classrooms. A lot of headsets are made from top-quality materials that can withstand repeated drops or rough handling. They are designed to work with a large variety of devices. This makes them a great option for schools that employ various technologies.
In addition to being durable, some headphones are designed to be comfortable to wear for long durations of time. This is essential as students may be required to wear headphones for up to an hour during a lesson. A pair of headphones that is comfortable and easily adjusted can help reduce strain on the neck and ears. You can also clean them with specially designed cleaning wipes for electronics.
While earbud-style earbuds may work, they lack the acoustic isolation as well as the microphone tuning and wear comfort needed for remote teaching applications. Specialized headsets provide the best performance for online classroom teaching, with clear communication and comfortable wearing that is complemented by flexible connectivity.
The microphone of headsets is vital for the teacher to be heard above background noise. Headphones with built-in microphones include active noise cancellation features that filter out low-frequency ambient sounds like HVAC systems and vehicle rumble while preserving clarity of voice.
The microphone of headsets is also crucial to ensure that the pupil can clearly hear the voice of the teacher. This is especially important for those with hearing loss or are deaf. A headset that has a boom that is flexible and maintains its position close to the mouth of the user is ideal. Some models have inline controls on the cord for quickly turning off or altering the volume.
It doesn't matter if they are listening audiobooks, listening to audible instructions during tests, or watching along in a video presentation Students use headphones often in class. That means they are exposed to a high degree of wear and wear and tear. Students and teachers alike need headphones that can withstand wear and tear and last for years.
The use of headphones has become a common part of modern education. They allow students to focus in class, make use of online collaboration, and access resources that are specifically tailored to their needs. But, with their ubiquity and high volume of usage headphones in the classroom are vulnerable to damage caused by accidental falls and rough handling. Picking headsets that are durable easy to clean and that fit comfortably is the best method for schools to safeguard their investment over the long term.
In an American high school is not uncommon to see a student sitting quietly in the back with AirPods in his ears and Snapchat open, hoping that no one will talk to him or ask him a question. Some schools have strict guidelines regarding the use of headsets. However, many allow students to use their own headphones in the classroom.
But, even well-meaning headsets can suffer from the demands of daily classroom use. Children are known to bend and twist headphones, and even break them due to excessive use. It is crucial for schools to select headphones that are designed to last and withstand damage.
Fortunately, headphones made with durable in mind are available to schools. The sturdy and flexible design of the Zone Learn headset from Gumdrop is an example. It is rated to be able to withstand 2,700 cleanings that's five wipes a day for an entire school year. The Zone Learn has a crisp audio, clear, and the microphone is able to recognize spoken words with ease. Be sure to check out the school headphones and headsets at Encore Data Products.
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The headphones for schools are hugely beneficial in keeping students focused and on track. They can also reduce the distractions caused by other students trying to finish their tests or assignments.
Students can utilize headsets to listen audio recordings and watch educational videos in privacy, without disturbing others. They can also access online learning resources and interactive simulations that are tailored to their preferences and capabilities.
The noise created by students chatting and interacting in the classroom can be distracting. It can be beneficial for their social skills, but it may also hinder their learning. Headphones can help children focus on audio educational content by reducing ambient noise. This improves comprehension, attention and retention.
Limiting volume is a safety feature that helps prevent children from going over the decibel limit, which can result in damage to their developing ears. The adjustable controls for sound output enable parents and educators to adjust the volume of the headset to their individual listening preferences, helping children develop healthy listening habits at the age of.
Students can use a headset that is easy for them to pair with their school devices, since they don't need to manually select and connect to a different device each time they wish to listen to audio. A headset with Bluetooth connectivity Bluetooth connection is able to be paired with any mobile device and automatically connected once it is within range. This feature allows schools to make the most of their audio equipment by reducing costs and eliminating additional hardware investments.
Fit and comfort are important considerations for students when wearing headsets for extended periods of time during learning sessions. A lightweight design and padded headbands aid to keep the headsets on longer, preventing them from becoming uncomfortable or falling off the head. Adjustable earpads allow for a customized and comfortable fit. Wireless designs eliminate tangled cords and snags to make it easier for students to move and maximize productivity.
Students should be assured that the headsets they wear at school will last for many years to come. A headset that is ruggedized designed to withstand the rigors of a school environment can withstand multiple cleanings using water and chemical-based wipes which will reduce the need for replacements. Zone Learn headphones have been tested to withstand 2700 cleanings or five wipedowns per day for three years, which makes them a great choice for schools searching for durable and dependable educational audio equipment.
When students are taking online exams and collaborating with peers across the nation or around the world they require a headset that provides them with the highest audio quality to assist them in staying focused. It is essential that they feel comfortable enough to wear headphones for extended periods of time. This will prevent them from developing achy ears or headbands.
A lot of headphones for schools feature superior noise-cancelling features to block out distracting sounds like chatter, hums or outside traffic so that students are able to concentrate on their studies or group projects. They can also help students feel like they are in the same room as their peers and instructors, which drives greater engagement.
While some headphones have amazing noise cancellation capabilities However, their performance is substantially affected by their cost. This is especially true for student headphones that are designed for younger audiences. These headphones may include smaller head sizes, softer ears, and cables with reinforced connectors and cables as well as chew/kink-proofing technology. A pair of headphones for school that are designed for children is the best way to guarantee quality sound and performance.
In addition to being more comfortable to wear, these headphones can be cleaned and re-used over time. Some headphones can withstand 2700 cleanings. This is equivalent to 5 wipes every day for the entire school year, or 3 years of usage. This level of ruggedness ensures that the headphones can be used every time this is a crucial factor in a device that can be used by students for long periods of time.
Certain headsets specially designed for use in schools and have a special type of noise-canceling technology that is specifically effective for students who have special needs such as sensory processing disorders. These headsets feature active and passive noise cancellation features that cancel out low-frequency noises, like the hum of air conditioning units and other background noises that can interfere and distract. This type of noise-canceling is an excellent option for students who have sensory sensitivities or difficulties with focus and attention, that can be caused by external stimuli such as music or other distractions.
Headphones and headsets are a essential piece of equipment in any learning environment. They help students focus fully on their lessons in crowded classrooms or in remote learning environments as well as other challenging learning environments. In addition to reducing background noise, the best school headphones are designed with student comfort and safety in mind.
The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. A lot of schools prefer to purchase headphones with built-in microphones that can be used to make calls or take part in video-conferencing. These features are also beneficial in classrooms for special education, where students may require assistive technology to communicate with their teachers and fellow students.
Schools should also consider whether their headsets are equipped with a USB or 3.5mm connector because each has distinct advantages. USB connectors are more durable than 3.5mm connectors, and are also less messy to clean. This is perfect for a school setting. USB connections can be used with a wide variety of devices whereas 3.5mm connectors can only be used with audio equipment.
A USB headset can be connected to a PC using either an auxiliary sound cable or a standard USB port. The headphones equipped with microphones will automatically connect up to the computer. Once connected, audio can be played through any application currently open on the computer including web browsers and online content.
Many people are still unsure of the distinction between headsets and headphones, despite the increasing popularity of headsets. In general, headphones do not include an inbuilt microphone and are typically used for private listening like studying or watching videos. On the other on the other hand, do have an inbuilt microphone and are more suitable for communications like audio gaming, video conferencing and online learning.
Bluetooth is a wireless technology that utilizes the same radio frequency band as garage door openers and baby monitors. Therefore, it is vital that Bluetooth devices make use of a secure connection and avoid accidental or unauthorized access to sensitive information. Bluetooth headsets with microphones that utilize the Service Discovery Protocol (SDP) can be identified using their official services that are assigned an abbreviated UUID.
Kids need headphones that will aid them in focusing on their tasks, whether they're watching a video or working on their homework. The best school headphones have soft earpads with foam for a comfortable fit. This ensures they stay snug in the ear for an optimal fit over long periods of use, including when wearing them in a backpack, or on a bus ride. Some models have earpads that can be replaced to increase hygiene and ease of use.
For students preparing for standardized tests, headphones with microphones can aid in pronouncing words and answering questions correctly. Califone headphones come with a microphone that's covered in soft foam, making it easy for students to bend it into position over their ears and speak. They also have a noise-canceling function that reduces ambient noise so that students can focus on their studies and avoid distractions.
Headphones can be designed so that they look bright, either to add a playful element to audio playback or to complement your school's colors. These Califone headphones are available in a variety of colors, including blue red, yellow, and blue. They are designed to boost confidence in students taking audio-based CCSS assessments. This is especially beneficial for children in the early years who be intimidated by the standard design of a test.
School-branded headphones also help make listening to music more enjoyable for students. These JLab Audio zone Learn headphones are a good example. They come in a range of vibrant shades that allow students to pick the color that matches their style and personalities. They have a comfy headband as well as a tangle-proof cable that's easy to wipe clean. They also have a headband-adjusting system that lets kids adjust the fit to ensure maximum comfort.
The Zone Learn headphones are designed to withstand the wear and wear and tear that a classroom environment can bring. The headphones have been cleaned and drop-tested for standard desk heights. They also come with an audio limiting for children that is a safe feature. The 75-decibel limiter limits the sound so that young children can comfortably enjoy their favorite shows and educational programs.
These headphones by Onanoff have the same advantages as the most rated model, BuddyPhones School+ Wireless with a different look and the option for Bluetooth connectivity. They have earpads that are cushioned that are comfortable to wear for long periods and an adjustable, flexible headband that can be adjusted to suit different sizes of heads. The 3.5 millimeter plugs are included along with a three-year guarantee. Be sure to check out the school headphones and headsets at Encore Data Products.
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This article needs additional citations for verification. (April 2017) |

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.

In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]
Some wireless earphones include a charging case.
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Headphones use various types of transducer to convert electrical signals to sound.

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.


Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]
The transmitter is placed on an upright rod at his right and the receiver is held constantly at his ear by means of a steel band passed over the head which band serves also as the magnet of the telephone He is therefore always in readiness to receive an order without the necessity of a preliminary call or signal and both his hands are left free to fill the orders. [Also see Figure 180]
Upper right image: A New York City central office in the '80s, showing "beehive" as well as early desk type switchboards, and both young women and boy operators [Note image of telephone operator's with head-mounted telephone receivers]
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Figure 73
Figure 1
Referring to the illustrations on page 251, A is the switchboard, B is the inclined shelf usually employed in upright switchboards and C is the headphone.
For the first week she does nothing but attach her headphone to an experienced operator's position and listen. [pp. 401]
Listening in --. Keep the head phones on the head and at end of every sentence throw up listening key with fingers or thumb of right hand to assure yourself that the other party hears you clearly and answers you
My headphones are of the single pole type wound to the resistance of 3,000 ohms.
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Even the flimsiest, cheap headphones routinely boast extremely low bass-response performance—15 or 20Hz—but almost always sound lightweight and bright.
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